Program (American spelling) or programme (British spelling) may refer to:
Program management or programme management is the process of managing several related projects, often with the intention of improving an organization's performance. In practice and in its aims it is often closely related to systems engineering and industrial engineering.
The program manager has oversight of the purpose and status of the projects in a program and can use this oversight to support project-level activity to ensure the program goals are met by providing a decision-making capacity that cannot be achieved at project level or by providing the project manager with a program perspective when required, or as a sounding board for ideas and approaches to solving project issues that have program impacts. In a program there is a need to identify and manage cross-project dependencies and often the project management office (PMO) may not have sufficient insight of the risk, issues, requirements, design or solution to be able to usefully manage these. The program manager may be well placed to provide this insight by actively seeking out such information from the project managers although in large and/or complex projects, a specific role may be required. However this insight arises, the program manager needs this in order to be comfortable that the overall program goals are achievable.
A program is a set of instructions used to control the behavior of a machine, often a computer (in this case it is known as a computer program).
Examples of programs include:
The execution of a program is a series of actions following the instructions it contains. Each instruction produces effects that alter the state of the machine according to its predefined meaning.
While some machines are called programmable, for example a programmable thermostat or a musical synthesizer, they are in fact just devices which allow their users to select among a fixed set of a variety of options, rather than being controlled by programs written in a language (be it textual, visual or otherwise).
Management in businesses and organizations is the function that coordinates the efforts of people to accomplish goals and objectives by using available resources efficiently and effectively.
Management includes planning, organizing, staffing, leading or directing, and controlling an organization to accomplish the goal or target. Resourcing encompasses the deployment and manipulation of human resources, financial resources, technological resources, and natural resources. Management is also an academic discipline, a social science whose objective is to study social organization.
The English verb "manage" comes from the Italian maneggiare (to handle, especially tools), which derives from the two Latin words manus (hand) and agere (to act).
The French word for housekeeping, ménagerie, derived from ménager ("to keep house"; compare ménage for "household"), also encompasses taking care of domestic animals. The French word mesnagement (or ménagement) influenced the semantic development of the English word management in the 17th and 18th centuries.
This is a list of fictional characters in the television series Burn Notice. The article deals with the series' main and recurring characters.
Jesse Porter (Coby Bell) is a former Counterintelligence Field Activity/Defense Intelligence Agency agent introduced in the Season 4 premiere. He was initially stationed in the field, but his risky and impulsive tactical maneuvers led to his being demoted to desk duty. Because of his research on the war-profiteering organization that Management was hunting, Michael stole Jesse's work in the course of his investigation, unintentionally burning Jesse. Jesse came to Michael for help as a fellow burned spy, which Michael accepted. But the fact that Jesse was insistent on exacting revenge on whoever burned him led the team to cover their trails leading to his burning. Left with nothing as Michael was, Jesse moves in as a tenant with Madeline and quickly fits into the team and their regular jobs.
Management is a business simulation board game released by Avalon Hill in 1960. Players operate their own manufacturing companies, making decisions on purchasing supplies, determining production volume, setting sale prices, and expanding factories. Turns are measured in business cycles. The winner is the player with the largest business at the end of the game. The competitive element is found in the players secretly bidding to purchase limited raw materials (with supplies going to the highest bidders) and then later secretly pricing their finished product for a market that normally would only purchase from the lowest priced suppliers.
Program (American spelling) or programme (British spelling) may refer to:
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